City: Boke Èqtuy̼hèlníh

Boke Èqtuy̼hèlníh

Boke Èqtuy̼hèlníh
Example Tauran architecture.
StateDaland
ProvenceTarnàg Provence
Sub ProvenceQàlni̊huy̼ County
RegionJĭǐkh Væz Basin
Founded1455
Community LeaderLord Mé̄bó̄y Séoīsh 'Flame Ebony' Mërmpf̄ Mpf̄̄ń Méoúch
Area24 km2 (9 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3370 m (11056 ft)
Average Yearly Precipitation230 cm/y (90 in/y)
Population5866
Population Density244 people per km2 (651 people per mi2)
Town AuraAugury
Naming
Native nameBoke Èqtuy̼hèlníh
Pronunciation/ˈɛqtuj̼/ /ˈhɛlnɪ̞/
Direct Translation[center] [noble]
Translation[Not Yet Translated]

Boke Èqtuy̼hèlníh (/ˈɛqtuj̼/ /ˈhɛlnɪ̞/ [center] [noble]) is a subtropical City located in Qàlni̊huy̼ County, Tarnàg Provence, within the Daland.

The name Boke Èqtuy̼hèlníh is derived from the Sylvin language, as Boke Èqtuy̼hèlníh was founded by Snaithu, who was culturaly Tauran.

Climate

Boke Èqtuy̼hèlníh has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Boke Èqtuy̼hèlníh receives an average of 230 cm/y (90 in/y) of precipitation, most of which comes in the form of rain during the spring. Boke Èqtuy̼hèlníh covers an area of nearly 24 km2 (9 mi2), and an average elevation of 3370 m (11056 ft) above sea level.

Overview

Boke Èqtuy̼hèlníh was founded durring the late 15th century in winter of the year 1455, by Snaithu. The establishment of Boke Èqtuy̼hèlníh suffered from many setbacks, delays, and obsticles, most notably a group of Boke Èqtuy̼hèlníh which required millitary assistance exterminate before the community could finish being built.

Boke Èqtuy̼hèlníh was built using the conventions of Tauran durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Boke Èqtuy̼hèlníh is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Boke Èqtuy̼hèlníh is buildings have been located at convienant points along the rivers Boke Èqtuy̼hèlníh was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad carved bedrock streets flow where they are able to be made rather than folowing the most convienant paths. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Boke Èqtuy̼hèlníh's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

The first thing you notice about Boke Èqtuy̼hèlníh is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.

Civic Infrastructure

Boke Èqtuy̼hèlníh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Boke Èqtuy̼hèlníh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Boke Èqtuy̼hèlníh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Boke Èqtuy̼hèlníh's parks.

Boke Èqtuy̼hèlníh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Boke Èqtuy̼hèlníh.

Boke Èqtuy̼hèlníh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Boke Èqtuy̼hèlníh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Boke Èqtuy̼hèlníh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Boke Èqtuy̼hèlníh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Boke Èqtuy̼hèlníh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Èqtuy̼hèlníh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Èqtuy̼hèlníh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Boke Èqtuy̼hèlníh's public wards, blessings, and other arcane systems.

Boke Èqtuy̼hèlníh possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Boke Èqtuy̼hèlníh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Boke Èqtuy̼hèlníh's natural decorations nor waterways.

Boke Èqtuy̼hèlníh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Boke Èqtuy̼hèlníh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Boke Èqtuy̼hèlníh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Boke Èqtuy̼hèlníh's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Boke Èqtuy̼hèlníh most nights are accompanied by colorful ribbons of light in the sky.

The Blightspawn near Boke Èqtuy̼hèlníh are known to be quite timid.

Boke Èqtuy̼hèlníh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Truename Magic energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 17
  • Farm Laborer: 32
  • Hunters: 19
  • Milk Maids: 16
  • Ranchers: 7
  • Ranch Hands: 17
  • Shepherds: 14
    • Farmland: 23698 m2
    • Cattle and Similar Creatures: 1466
    • Poultry: 17598
    • Swine: 1173
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 586

Craftsmen

  • Arms and Toolmakers: 11
  • Blacksmiths: 15
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 12
  • Candlemakers: 19
  • Carpenters: 17
  • Clothmakers: 15
  • Coach and Harness Makers: 6
  • Coopers: 15
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 5
  • Fabricworkers: 15
  • Farrier: 37
  • Furriers: 3
  • Glassworkers: 20
  • Gunsmiths: 13
  • Harness-Makers: 5
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 15
  • Locksmiths: 6
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 7
  • Pursemakers: 9
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 12
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 17
  • Tailors: 31
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 8
  • Weavers: 15
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 7
  • Booksellers: 9
  • Butchers: 14
  • Chandlers: 14
  • Chicken Butchers: 17
  • Entrepreneurs: 6
  • Fine Clothiers: 15
  • Fishmongers: 15
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 26
  • Spice Merchants: 8
  • Wine-sellers: 11
  • Wheelwright: 9
  • Woodsellers: 5

Service workers

  • Bakers: 34
  • Barbers: 33
  • Coachmen: 8
  • Cooks: 20
  • Doctors: 12
  • Gamekeepers: 8
  • Grooms: 5
  • Hairdressers: 21
  • Healers: 14
  • Housekeepers: 15
  • Housemaids: 32
  • House Stewards: 17
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 23
  • Nursery Maids: 11
  • Pastrycooks: 22
  • Restaurateur: 23
  • Tavern Keepers: 26

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 12
  • In-Town Couriers: 12
  • Long Haul Couriers: 13
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 5
  • Leech Collectors: 15
  • Millers: 14
  • Miners: 15
  • Oilmen and Polishers: 9
  • Postmen: 14
  • Pure Finder: 7
  • Skinners: 17
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 18
  • Watercarriers: 12
  • Watermen, Bargemen, etc.: 16

Skilled Laborers

  • Accountants: 7
  • Alchemist: 8
  • Clerk: 12
  • Dentists: 5
  • Educators: 15
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 12
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 13
  • Fixers: 7
  • Kami Clerk: 10
  • Landlords: 11
  • Lawyers: 7
  • Legend Keepers: 9
  • Militia Officers: 53
  • Monks, Monastic: 17
  • Monks, Civic: 18
  • Historian, Oral: 13
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 24
  • Rangers: 7
  • Rat Catchers: 8
  • Scholars: 9
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 23
  • Military Officers: 23

Cottage Industries

  • Brewers: 18
  • Comfort Services: 21
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 20
  • Needleworkers: 18
  • Potters: 9
  • Preserve Makers: 17
  • Quilters: 8
  • Seamsters: 36
  • Spinners: 17
  • Tinker: 6
  • Weaver: 15

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 7
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 18
  • Painters, Art: 2
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 18
  • Writers: 19

Produce Industries

  • Butter Churners: 18
  • Canners: 15
  • Cheesmakers: 17
  • Ice Merchants: 2
  • Millers: 10
  • Picklers: 10
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 8
  • Tallowmakers: 13

2153 of Boke Èqtuy̼hèlníh's population work within a Foundational Occupation.

3303 of Boke Èqtuy̼hèlníh's population do not work in a formal occupation, but do contribute to the local economy. 410 (7%) are noncontributers.

Points of Interest

Boke Èqtuy̼hèlníh was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Boke Èqtuy̼hèlníh is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami solved a major long term problem plaguing the town. One of Boke Èqtuy̼hèlníh's local festivals commemorates this miracle.

History